Pixel Bags New Partnership With Atari to Print NFTs

A new partnership with print-on-demand firm Pixel now permits holders of Non-fungible tokens (NFTs) which belong to Japanese video game company Atari to print their collections. Therefore, Atari NFT holders can now link their Ethereum (ETH) wallets to AtariPrints.com where they will be allowed to generate the physical versions of their NFTs. 

While some holders prefer to view their NFTs as digital artwork, others want the tangible canvas, and Pixel has made this possible in five different frame prints and poster sizes (10″ x 12″ up to 32″ x 40″) for each NFT. 

It can also be customized with a large option of frames and mats. Notably, non-holders of these digital collectibles can also own a physical version. They would only need to right-click, and then save the images of the NFT of their choice to print via Pixel whenever they want.

Sean Broihier, the Chief Executive Officer (CEO) of Pixels said; 

“This is one of the most exciting times in the history of our business. We’ve spent the past 15+ years building software to help artists and brands sell print-on-demand products, and with the recent rise in popularity of NFTs, it was a natural fit to expand our printing capabilities to the NFT community. The response from NFT designers and marketplace operators has been incredible.”

Atari NFT Holders Receive Discount

The Japanese video game giant is known as the pioneer of top games like Centipede, Asteroids, and Breakout. Atari commemorated its 50th anniversary with the release of 2,600 NFTs in September. 

The released NFT collections which were designed by Brazilian pop culture artist, Butcher Billy were representations of some of Atari’s classic games. Much to the amazement of many, the NFT collections were sold out a few hours after it was released.

A 20% discount has been set aside for NFT holders on their first purchase. Another 260 lucky holders will receive a $100 credit line for their purchase along with free shipping. 

Earlier this year, Atari announced that it was cutting ties with its joint venture company ICICB Group. In retrospect, it declared all their former connections as “unlicensed, unsanctioned, and outside the control of Atari.”